![]() We use cookies for the following purposes: Cookies do not typically contain any information that personally identifies a user, but personal information that we store about you may be linked to the information stored in and obtained from cookies. Cookies may be either "persistent" cookies or "session" cookies: a persistent cookie will be stored by a web browser and will remain valid until its set expiry date, unless deleted by the user before the expiry date a session cookie, on the other hand, will expire at the end of the user session, when the web browser is closed. ![]() The identifier is then sent back to the server each time the browser requests a page from the server. This Privacy Policy describes what information we collect from you via the Site and how we use and disclose such information.Ī cookie is a file containing an identifier (a string of letters and numbers) that is sent by a web server to a web browser and is stored by the browser. +5% GP from all sources (Except Item Selling)Privacy Policy for (Melvor Idle)Īs the owner of this website (the "Site"), Malcs ("we" or "us") understand that your privacy is of critical importance. +1-15% Chance to Double Items in Thieving 10% Chance to Preserve Resources in Skills 15% GP from all sources (Except Item Selling) +10 Base Quantity for Summoning Tablet Creation +10% Chance to preserve Summoning Charges +20% Chance to Preserve Resources in Summoning +35% Chance to Preserve Resources in Runecrafting Rune providing items provide 2x as many runes +100% chance to receive coal when burning logs in Firemaking +100% chance to successfully Cook an item. +1 to base drop quantity of Stardust and Golden Stardust from Astrology ![]() In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.Ĭargo Net, Balance Beam, Pit Jump, Gap JumpĬargo Net, Balance Beam, Pit Jump, Gap Jump, Tree ClimbĬargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft DriftingĬargo Net, Balance Beam, Pit Jump, Gap Jump, Tree Climb, Raft Drifting, Heat TrapĬargo Net, Balance Beam, Balance Seesaw, Gap Jump, Tree Climb, Raft Drifting, Heat Trap, Tree HangĬargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Tree Hang, Ice JumpĬargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain Climb, Tree Balance, Heat Trap, Spike Jump, Ice Jump, Boulder Move This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice. The following guide was created assuming level 50 Mastery for each obstacle. In order to follow this guide, you'll need the following skills. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times. This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions.
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